News for all of Southwest Florida
Play Live Radio
Next Up:
0:00
0:00
0:00 0:00
Available On Air Stations

Nintendo shows off Mario, Zelda, and 135 years of history in a new Kyoto museum

A shooting gallery at the Nintendo Museum in Kyoto, Japan.
Anthony Kuhn
/
Anthony Kuhn
A shooting gallery at the Nintendo Museum in Kyoto, Japan.

KYOTO, Japan – Japan’s iconic video game maker Nintendo opened a museum here in its home city today, Oct. 2nd, tracing the company’s roots from a playing card company that began 135 years ago, to the present-day home of Super Mario, Pokémon and a vast and growing entertainment empire.

The company’s bosses appear to want to sum up their corporation’s achievements, as they begin to transition to a younger generation of leaders, and the company moves from video games into new businesses, including stores, movies and theme parks.

But to open a museum that explains the company’s history is a highly unexpected, uncharacteristic move for a company that seldom explains itself, preferring instead to let its games and other products speak for themselves.

Mario and Zelda creator Shigeru Miyamoto take questions from early attendees of the Nintendo Museum.
Anthony Kuhn / Anthony Kuhn
/
Anthony Kuhn
Mario and Zelda creator Shigeru Miyamoto take questions from early attendees of the Nintendo Museum.

“I feel that the only way to connect and communicate with the consumer is through the product,” Nintendo Executive Fellow and Representative Director Shigeru Miyamoto said at a recent press conference.

Miyamoto, who is known for designing Mario, Donkey Kong, Legend of Zelda and other Nintendo games, admitted that changes in the business environment require the company to think and act differently.

Nintendo invited reporters and video game influencers to preview the museum, but did not allow them to record any Nintendo employees, including Miyamoto, for broadcast.

Nintendo’s “intellectual property is so recognizable that it's worth tens of billions of dollars,” observes James Mastromarino, who covers the video game industry for NPR.

“So Nintendo knows that they have some of the most recognizable and most beloved characters in their wheelhouse, and that's part of the reason why they're so protective of it.”

Visitors to the Nintendo Museum can play classic games together on giant controllers.
Nintendo / Nintendo
/
Nintendo
Visitors to the Nintendo Museum can play classic games together on giant controllers.

The first floor of the new museum includes large games where players shoot at animated creatures and pilot aircraft. There are living-room-like batting cages, with a baseball pitching device called the Nintendo Ultra Machine, which the company sold from 1967-74.

On the second floor, visitors paint and play with Japanese hanafuda playing cards, which was Nintendo’s first product when it was established in Kyoto in 1889. They can then roam among displays of decades worth of Nintendo game consoles and toys.

Items are clearly labeled, but sparingly explained. One exhibit shows how, for example, Super Mario games have evolved, through various gaming consoles over the years.

The museum also has a café and a shop full of Nintendo merchandise.

Museum visitors play a digital version of hanafuda, the traditional card game that Nintendo manufactured in its early years.
Nintendo / Nintendo
/
Nintendo
Museum visitors play a digital version of hanafuda, the traditional card game that Nintendo manufactured in its early years.

“Anyone who grew up playing any type of Nintendo game or console, anyone who had that in their childhood, they would definitely become emotional having a look at everything here,” remarked Junna Faylee, a video game content creator from London, as she snapped up armloads of merchandise.

Analysts say that Nintendo’s roots as a toy company contribute to their focus on gameplay. Instead of making hardware with the fastest processors, or the highest resolution graphics, it instead concentrates on making software and games that are easy to learn, and addictive.

“In the end, everyone mistakenly believes that they play Nintendo games because they want to, says Asia University professor Akihiro Saito. “But the games themselves are designed to make people want to play.”

Saito directed Nintendo’s Pokemon game. He explains Nintendo’s game design through a theory he calls “gamenics.” He says Nintendo games carefully calibrate how players are challenged and rewarded. Players learn game rules not through manuals or tutorials, but by observing.

Huge console controllers loom over displays of Nintendo's games and products.
Nintendo / Nintendo
/
Nintendo
Huge console controllers loom over displays of Nintendo's games and products.

Saito also argues that Japanese culture is the core of Nintendo’s global success. That culture includes the spirit of Kyoto’s master craftsmen, who take pride in making things, not explaining them.

It also includes “omotenashi,” a tradition of hospitality that focuses on creating a memorable experience for guests and customers, in a subtle, understated way.

“Rather than enjoying the museum through flashy attractions,” Saito says, “I think it would be great if people could enjoy the museum with the feeling that it is an entertainment museum of Japanese culture, and see how the space has been designed to offer Kyoto-style hospitality (omotenashi).”

Chie Kobayashi contributed to this report in Kyoto and Tokyo.

Copyright 2024 NPR

Anthony Kuhn is NPR's correspondent based in Seoul, South Korea, reporting on the Korean Peninsula, Japan, and the great diversity of Asia's countries and cultures. Before moving to Seoul in 2018, he traveled to the region to cover major stories including the North Korean nuclear crisis and the Fukushima earthquake and nuclear disaster.
Trusted by over 30,000 local subscribers

Local News, Right Sized for Your Morning

Quick briefs when you are busy, deeper explainers when it matters, delivered early morning and curated by WGCU editors.

  • Environment
  • Local politics
  • Health
  • And more

Free and local. No spam. Unsubscribe anytime.

More from WGCU
  • The Diocese of Venice in Florida and National Development of America have broken ground on Casa San Juan Diego, marking the first step in an effort to expand affordable housing opportunities in Immokalee. Casa San Juan Diego will add 80 brand-new rental units to the community, providing housing for qualified residents who earn up to 60% of the average median income and work in Immokalee.
  • A joint venture by the owners of Captiva's South Seas resort has purchased the 22-acre Rauschenberg property that spans from beach to bay on Captiva Island. South Seas purchased the property from the artist's foundation, which served as its owner following the 2008 death of Robert Rauschenberg, the 20th-century American artist.
  • Trump administration officials are exempting oil and gas drilling in the Gulf of Mexico from the Endangered Species Act. The exemption was requested by Defense Secretary Pete Hegseth, who cited lawsuits from environmental groups as a threat to the nation's energy production. Critics say Tuesday's move could doom Gulf populations of endangered Rice's whales. It comes amid global oil shocks and soaring energy prices brought on by the U.S.-Iran war. The Gulf of Mexico is one of the top oil-producing regions in the U.S. Republican President Donald Trump has made increased fossil fuel production a central focus of his second term.